Simulation to attract A-level students based on the mission to Neptune report by the Astronautics Department.
Our aim is to build two modular simulations to best cover two key sections of the overall Neptune project.
Project Deliverable Structure:
A simulation broken into two parts.
Part 1: 'The Presentation'
This will cover the journey from Earth to Neptune and will be an informative presentation with some simple user interaction. The purpose of this is to inform the user of what it would take for the probe to journey from Earth to Neptune.
This section of the simulation will be modular (meaning independent of Part 2) and can be run as a stand alone application if desired. This will allow users who are not engaged with the Oculus Rift to still be drawn in and informed - perhaps while waiting for their turn on the Oculus or to grab their attention at first.
Part 2: 'Neptune Interaction'
This will make use of the Oculus Rift and allow users to gather data from the planet Neptune in a fun and interesting way. Making use of ideas gathered from the research as well as the "Payload" section of the Neptune project report. The design team is currently working on a design for implementing the data collection in an entertaining fashion. This will allow the user to see 'through the probes eyes' and orbit around Neptune, gathering various types of data in some way. For example by taking pictures of different elements on the planet or measuring graphs in a fun way.
This section of the simulation will be to inform the user about the planet Neptune and how the probe could potentially interact with it.